777 GOLF LEAGUE
2021 GOLF LEAGUE RULES
We are playing at Pine View Golf Course, located at 5820 Stony Creek, Ypsilanti. We will be using team averages to determine points, and averages will be established on the first night of golf. As you play, please keep one scorecard for the entire foursome. Mark Wilde will calculate the averages and points for the first night of golf. After that, each foursome will be expected to calculate their own points. Directions for scoring begin on page 2.
Our first night of golf is on Monday, April 12th.
Your fee of $280.00 is to be paid in full to Jack Wagner by April 12th or earlier. Please review these rules as soon as possible. If you have any comments or concerns, please let Jack know prior to April 12th.
Personal coolers are not allowed on the golf course. All alcoholic beverages must be purchased at the golf course. Failure to comply may result in the loss of our tee time and golf fees.
SCHEDULE AND MATCHES
Our golfing season will run from April 12th thru August 23rd, 2021.
Once we have all players signed up, a schedule of tee times will be published for the entire season. Please save that sheet and refer to it for your teams tee times.
The league tee times are from 4:30 pm to 5:10 pm.
We will be teeing off on one nine.
We will not be golfing on Memorial Day May 31, 2021 or July 5, 2021.
Our golf outing has not been planned. Anyone interested let Jack Wagner know.
Please show up at the golf course as scheduled, regardless of what the weather looks like. Any decision to cancel or suspend league night play due to weather must be made by the golf course. The only exception is when lightening is present; in that event any player can suspend play if the course has not already done so.
If Play is Suspended
On the green - putt out if possible. If not, mark your ball and head for shelter.
In the fairway - leave your ball or mark its position and head for shelter.
On the tee - head for shelter.
Fees
Season fees should be paid before golf on the first night or before leaving to Jack Wagner
The golf course will not accept greens fees from players.
You must pay greens fees whether or not you play. Substitutes will not have to pay.
The league must guarantee the number of teams which will play each week. If a team drops out of the league the league is still responsible for greens fees for that team. And there will be no refunds.
Carts are not included in the greens fees. These may be rented from the course at an additional charge.
PRIZES
Weekly prizes will be awarded to the player closest to the pin on
designated holes, front and back.
Trophies for the first half and second half league champions will
be awarded at the end of the season.
SCORING AND AVERAGES
Each player's strokes should be recorded at the completion of each hole.
PLEASE FILL OUT YOUR SCORE CARD AT THE NEXT TEE - NOT ON THE GREEN.
You must count all strokes, and yes whiffs count as a stroke.
The score recorded for each hole is final unless a protest is declared
by your opponents before teeing off on the next hole. Any protest should
be settled by teams in the clubhouse or by the Rules Committee before
the following weeks match. Scorecards are final when signed by a member
of each team and turned in to the league secretary. Please be sure
your scorecard has been filled out correctly and completed before
signing and attesting.
Scores will not count unless they have been signed by one team member and attested to by an opposing team member.
The average of each player on a team will be used to determine the team average. Your team average will be compared to the opposing team's average. The team with the higher average will be given a handicap equal to 80% of the difference between the two team averages.
For example:
Team A's Average = 115
Team B's Average = 95
115 - 95 = 20
Team A's Handicap = 20 x 80% = 16
Team A's handicap of 16 means that as a team they will receive two strokes on the
seven hardest holes as rated by the golf course and one stroke on the remaining
two holes. If 80% of the difference between the teams averages results in a half
stroke, round to the nearest whole numbers; 50 or greater, round up, 49 or less, drop.
No strokes given on par 3's.
Returning players from last season will use their final avg. from last season. New players and subs will establish their avg. on each night for the first three weeks they play. Ongoing averages will be calculated using the scores from the most recent five weeks of league play. Averages can change each week. There is no limit on the avg. going up or down. There is a double par rule in effect with a max. avg. of 62. (see rule #3 under Speeding Up Play).
To calculate a player's averaged on the first night, 1/2 of the strokes on the hole for which the player was most over par will be deducted from the total score. For example, the player scored 1 to 3 strokes over par on 8 holes, and 4 strokes on 1 hole for a total score of 52. 1/2 of the strokes on the hold most over par is 2, the players average is 52-2 = 50. If 1/2 of the strokes over par is equal to an odd number round up. Example: If the number is 3, 1/2 equals 1.5, so round up to 2.
A match is considered complete if 4 or more holes have been played. A league
night is considered played if the last group has finished 4 holes.
To complete scores for less than nine holes, the score on completed holes should be pro-rated
across the remaining holes. To do this, divide the total score for the holes completed by the
total par for the holes completed. Then multiply this number by the total par of the uncompleted holes.
Example:
Score for 7 completed holes . ...36
Par for 7 completed holes . . ...27
Par for 2 uncompleted holes . . .8
36/27 = 1.33 x 8 = 10.76 (round to 11)
Scored used for calculated average is 47
36 (7 holes completed) + 11 (2 uncompleted holes) = 47
AWARDING POINTS
A total of 18 points will be awarded for each match as follows:
18 match points- 2 points for each hole won, 1 for each hole tied,
0 points for a lost hole.
This awarding of points is the same for any combination of four golfers, including all subs.
When either team has only one golfer, that golfer assumes the role of the absent golfer, that is to say, you double the golfer's average and their handicap as though the absent golfer is an identical golfer. The points are then awarded exactly the same as if there were four golfers.
When one TEAM is absent, that team assumes a par average and that TEAM bogeys each
hole that night. If the par is 4, the TEAM shoots a 9. The other team must have at
least one regular player or eligible sub. It forces the team present to shoot as well
as possible. The better they shoot the more points they will get.
The absent team will receive (0) points for that night.
THIS RULE ALSO APPLIES TO POSITION NIGHTS.
SPEEDING UP PLAY
In an effort to speed up play and get everyone though their nine holes while it's still light,
we are implementing the following rules again this year.
Putting Out - All players should putt out during their turn, do not mark your ball and wait until you are furthest from the hole to putt again. You shouldn't need more than a few seconds to get your line of putt. If you are not in someone's line putt out, or ask an opponent if it's alright to finish out.
Lost Balls - Take three minutes or less to look for a ball in the woods. Drop another ball and play if from the point where you think it went into the woods, counting the drop as a stroke.
Maximum Strokes per Hole - There is a double par rule for each hole. After that you must pick you your ball and record that score for that hole.
Teams Arriving Late - To avoid getting backed up on the first tee, teams without opponents may be matched up with another team and sent out to play and match cards with their original opponents in the club house. This rule could be enforced.
Tee Times - Teams should be on the tee 15 minutes before your tee time. If you're going to be late call your opponents.
When coming to the green to putt or chip, place your bag on the side of the green closest to the next hole.
On the fairway, if the group is out of range take your shot whether or not you're the furthest from the hole, and remember to maintain the course.
All gimme putts should be decided by the foursome.
To make the league play as fair as possible, the player is only allowed to move the ball in the fairway (6) inches but no closed to the hole. This can be done only if the ball is next to a sprinkler, bare spot, stones, or divot. If the ball is in the rough, it must be played as it lies. The ball can be dropped in the rough or anywhere if the following conditions occur. The ball is laying of top, between, or close enough to roots, rocks, or objects that may cause damage to your clubs or injure you or someone else. If this occurs ask your opponents if you can move the ball to a better spot without penalty.
The ball cannot be dropped to avoid a hazard, such as one side or the other of a tree or bush or any object that would be considered a natural hazard. It can still be dropped from a man made obstruction without penalty such as a staked tree or bush. It can be moved left, right, or back, but no closer to the hole.
Please read over the moving the ball rules above carefully.
RULE CHANGES
NEW RULE ADDED FOR HOLE # 6
In late 2010 Pine View added a new course rule for hole #6. This rule states
that any ball hit inside the foundation or outside and found, can be moved
without penalty to a drop area. If the ball is not found it will be a penalty
of one stroke and will be played from the drop area. If the ball is on the
concrete area between the foundation and the silo it can be moved two club
lengths no closer to the hole without penalty. If the ball is next to silo
it can be moved without penalty two club lengths.
RULE CHANGE FOR 2015
A make-up match rule was voted on at the end of season meeting in 2014.
Make up matches will be allowed on position nights only but must be
approved by league officers first. Both teams must be present. The match
must be played that week prior to the night being made up. A league
officer must be present at the course to check scores and see that
the card is signed and given to Mark Wilde.
HELP ELIMINATE SLOW PLAY
To help eliminate slow play a new rule was added on a lost ball in the rough.
If a ball is hit in the rough instead of spending a lot of time searching the
player can drop a ball in the general area of where it was viewed to land.
This ball can be hit without penalty. If original ball is later found it is
now out of play. This rule does not apply to hazards ( woods, ponds or creeks).
Added the final season meeting in 2015
SAND TRAPS
Due to the extreme hardness to the sand traps as a lack of grooming, a rule
has been added to handle such problems. This rule states that a ball
entering the sand trap can be placed outside the trap but no closer to
the hole without penalty. It will be played as a hazard outside the trap
which means you cannot ground your club. Anyone wishing to play the shot
from in the trap may do so.
ADDED ON 6-4-2018
SENIOR TEES
Any player 65 or older or turning 65 during the season and wanting to play
from the senior tees, must play from there all season.
Added Last Night of 2018